Borrowed Instinct from 15s to 25s base duration.Amplified Wave Prone duration to 8s base.Disintegration Raw damage increased from 30 per tick to 40 per tick.Disintegration from long to short cast, 5m range to 10m range.Target damage raised to 35-50 base, Stunned duration 8s base. Silent Scream AoE damage raised from 15-25 base to 28-40 base.Mind Lance projectile radius increased from 0.5m to 0.75m.Soul Ignition from 17 Burn to 22 Burn damage per tick.Psychovampiric Shield Deflection bonus from 10 to 25.Each bounce reduces the damage range by 10% (still 5 bounces). Mind Blades base damage raised from 10-20 to 18-28.Mental Binding targeted Paralyzed duration to 8s base.Mental Binding AoE Stuck duration increased from 4s to 6s.Amplified Thrust damage increased from 30-40 to 40-55 Pierce.Antipathic Field minimum damage increased from 10 to 13.Tenuous Grasp Frightened base duration increased from 6s to 15s.Soul Shock radius increased from 1.25 to 1.75 (2.5m to 3.5m diameter).Puppet Master base duration increased from 10s to 16s.Puppet Master changed from long cast time to an instant cast.Whisper of Treason changed from long cast time to short cast time.Increased the base amount of Focus gain per point of damage dealt from 0.25 to 0.35.10 focus for 1st level power, 50 focus for 5th level power. Ciphers have been rebalanced so that their powers cost 10 focus per level.Athletics now heals a base of 20 + (Athletics*4) Endurance.Damage Reduction bonuses have been halved (was +2/+4/+6, now +1/+2/+3).A high level scaling option has been included for anyone that enters Act 3 at a high level.The end of the game (Act 3 and second half of Od Nua) has been revised to remove the number of "trash" encounters and increase their difficulty.The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities.Many new creatures have been added to the Bestiary.A higher Survival skill will unlock more rest bonuses or increase the strength of existing bonuses. A higher Athletics skill increases the size of the heal. Athletics has been revamped so that it allows characters to cast Second Wind.This difficulty setting is for people that want to experience the Pillars of Eternity story without having to build a party of adventurers focused on combat. Injuries are added to characters that are knocked out in battle and are only removed by resting. Knockout Injuries have been added as an option for those that want it.There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final). New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.
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